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Glossary

The words you’ll meet in the Casty CMS and in these docs, grouped by where you’ll come across them. Each one links to the page that covers it.

The app that runs on each screen and plays your content. It can be on a stick or box behind a TV, a PC, or a commercial display with the player built in. See Choosing a player.

One screen with a player, as it appears in the CMS under Displays. Each display has a name, a folder, tags and a default layout. See Change a screen’s settings.

A set of displays you can schedule to in one go, such as every screen in one venue. A group can contain other groups. A dynamic group fills itself with every display that has a certain tag. See Group your screens.

Each player contacts the CMS regularly to pick up changes and report how it’s doing. The Last Accessed column on the Displays page shows when each screen last checked in. Collect Now asks a screen to check in straight away. See Check on your screens.

Where your files and reusable content live: Playlists, Media, Datasets and Menu Boards, all under Library in the menu.

A file you’ve uploaded to the library, such as a picture, a video, a PDF or a sound. One media item can appear in as many layouts and playlists as you like. See Upload media to the library.

A screen design. You place media, widgets and elements on a canvas the size of your screen, then publish it. See Design a layout.

A layout you’ve created or changed is a draft until you publish it. Screens only play published layouts. See Design a layout.

The area in the middle of the layout editor that shows your design at the shape of the screen.

One piece of content in a layout that does a job, such as a clock, a video, a web page, a menu board or a table from a dataset. See Widgets and what they do.

A simple building block you place straight onto the canvas, such as text, the date and time, a picture or a shape. Text, date and time and shapes are under Global Elements in the editor’s toolbox.

A list of media items that play one after another, like a slideshow. You can put a playlist in a layout, use it in several layouts, or schedule it full screen. See Build a playlist.

A ready-made layout design you can start from, or one of your own layouts saved for reuse. See Start from a template.

A table of information, such as fixtures, class times or prices, that layouts can show. Change a row and every layout showing it updates. See Show a table of data on screen.

A menu of categories and products, with names, descriptions and prices, that layouts can show. Update a price once and it changes on every screen. See Set up a menu board.

The schedule decides what plays where and when. Each entry in it is an event: a piece of content, the displays or groups it plays on, and the times it runs. See Schedule content on your screens.

A list of layouts that play in turn. You schedule the campaign once and each layout takes its turn. See Play several layouts in turn with a campaign.

A named time slot, such as Breakfast from 07:00 to 11:30, that you can reuse in many events. See Use dayparts.

A number on an event. When events overlap, the one with the higher priority plays and the others wait. See Priority, interrupts and overlays.

A layout scheduled to play on top of whatever else is showing, such as a ticker along the bottom of the screen. See Priority, interrupts and overlays.

A layout scheduled to break into the normal schedule for a share of the time, such as a sponsor’s advert. See Priority, interrupts and overlays.

What a screen shows when nothing is scheduled for it. Each display has its own. See The default layout.

A place to keep related things together, such as everything for one venue. Layouts, media, playlists, displays and display groups can all live in folders, and you can share a folder with other people on your account. See Folders and sharing.

A word you attach to a display, layout or media item to describe it, such as window or breakfast. Tags help you find things, and dynamic display groups and dynamic playlists use them to pick what goes in.

A record of what each screen played and when. Run a proof of play report to show a sponsor that their advert ran. See Run a proof of play report.